Tuesday, March 31, 2009

Reinforcements have arrived!

I was really getting fed up with some of the code and how I was struggling to get simple stuff implemented. I had been thinking about getting someone else for the project for the past 2 weeks already, just so the project would go on, and I'd be able to spend the time I reserve (cough cough) for the project on more productive, and more interesting things.

So I was talking to a friend of mine who also does a bit of game development himself, and he told me how he struggled to get his project somewhere as well. In a moment of unadulterated bawl I ask him to come to the code for my project instead, and to my surprise he agreed!

And now there are 2! I've sent him over the current codebase and he said he'd start out restructuring the current code to be more... I think I'd say "proper". Put stuff in classes, get rid of global variables, that sort of things.

In the mean time, I'll start work on a preliminary level editor and get some actual content going so there'll be a world to walk in, stuff to find and baddies to fight, maybe even update the tileset again and get all those unspoken ideas out on paper so they can eventually find their way into the game!

I'm really excited about things right now!

Also, since I'm no longer the prime coder for this project (though I'll keep my eye on it ofcourse. It's hard to let go of your 'baby'...) the updates on the site may be less specific than they where and more geared towards design rather than coding.

Maybe I'll ask him to write up a bit on what he's done the past week. Who knows!

Anyway, see you next week!

No comments: