Tuesday, May 26, 2009

Ever onwards

A small update for this week.

Work continues steadily. The data structures are pretty much all in place and the file loading works with the new code base! Also a small change was made regarding how objects are handled. The way a level-based object works and how it looks are now separate. You can have your doors/buttons look like any other tile now... this will probably allow for some more creative level design upon it's first release.

More to be revealed next week!

Tuesday, May 19, 2009

Seeing is knowing that it rocks

Well I have a proper update for today! Huzzah. Thomas sent over the current state of the code base this weekend and I had some time to look over it since then. It's a real nice job! A lot better and more structured then my own, nooblet code. There's no real estimate on when it'll be ready but rest assured that it's going well and what we have is looking good.

In addition to the code I've been working on realizing some design documents. Being out of the loop on how the code comes together left me a little 'dazed' in the project but I managed to pick that up and started putting the ideas and concepts for the game that are inside my cranium into a more tangible form so I'm no longer the only one who knows how it's going to end up.

This is an ongoing process but it's going well and each step of the way I feel more confident that this'll be a fun game that can stand on it's own in the big bad indy scene.

Until next week!

Monday, May 11, 2009

Oh Boy...

I've been neglecting the devlog a little lately, this mostly because I'm not in charge of code at the moment.

I'll try to find something to update on next time. This just to let everyone know it's still coming along.