I did some more work on the combat routine. I'm about to start heaving parts over from the QuickUI to the Combat menu, which will appear and work in a similar fashion.
There is a small problem I ran into that might be related to SDL (or something along those lines) because I ran into an unexpected crash when the game screen loses focus. I've been spending some time already trying to figure out where the problem lies and how to fix it, along with some of the folks from the SDL IRC channel. Once this is fixed I'll continue working on the combat routine.
Short and sweet! See you next week!
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