Monday, November 2, 2009

SDLRogue 2.0 source liberated

The source to, what was intended as the improved version of SDLRogue, has been released. I got in touch with Thomas and he said he would have no problems with it being freely available. It may not be as functional as the original code, but it's a heck of a lot cleaner.

Check it out at SDL's Sourceforge page.

Sunday, November 1, 2009

SDLRogue source code liberated

I've been considering this for a while and decided to go through with it. As of today, the SDLRogue source code is made public, under the BSD License. Feel free to grab a copy at the sourceforge project page here.

I figured that this wasn't going to go anywhere in my hands, and I hope someone else will pick it up, or learn some lessons from it. It's been a great learning tool for me over the past year or 2, working on it and developing not only the program, but also my own abilities.

So have a look see. I made available a forum to discuss it, and other Backyard Interactive topics, here.

It's been quite a journey, but it had to come to an end. Too bad it had to be this soon.