So I've been trying something new with that mindset. I thought it could be good practise to take on a project that's relatively easy to make, is something that I wanted to do at some point anyway and to do this project with the focus on getting shit done.
So I present to you, a first look at this new project, called CubeWars.

CubeWars is a simple 2D Platformer game featuring deliberately simple drawn characters. The gameplay will combine basic platformer action with some shooting and puzzling mixed in. Nothing ground breaking, nothing particularly noteworthy except that I intend to do the premise well.
I already have basic movement and gravity, and in not too long I'll have actual box collisions (currently only standing on objects works) and I can start on things like simple frame animations, maybe a level editor, some baddies and other such things. The design of the code is simply, or even ugly, to allow me to easily add on and see results of that work almost immediately.
We'll see what obstacles I'll run into with this project that's almost destined to be finished, in one shape or another, in the not-too-distant future.
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