Vacation time is over. I sure had a blast, and now it's time to get back to work.
A few things have happened since the last update. For one, we put the engine rewrite on hold for now. Thomas was in charge of that but real-life was getting in the way and the project was getting close to a standstill. Because of all that we decided to continue building on the original engine so we would be progressing at very least.
The engine rewrite is still on our to-do list but finishing the first 'release' is of a higher priority right now.
Since that all happened I am now back on the code team, so to speak. The codebase we're working on now was what I originally wrote so I'm already familiar with the way it works and can easily extend on it. This should all be a pretty good impulse of productivity for SDL-Rogue.
We'll be working diligently and report on whatever happens in due time.
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