Happy new years to everyone!
It's a bit late, I know, but I suppose it's better than nothing.
I've actually done some considerable progress on SDL-Rogue. I've rewritten the rendering engine, making it a lot faster and more efficient, and in the process some HUD related things where modified which should allow me to do a lot of HUD manipulation very easily, in the future.
The work on the combat system has started, I'm currently in the initial phase of setting everything up, thinking it through (and writing all that down) and getting myself hyped for the (no doubt tedious) work this will be.
I'll be updating, when I feel like it, but always before thuesdays, so check back weekly!
Good 2009!!
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