Well I'll be moving to my new pad this week, so nothing new done so far, maybe not even by next week, but we'll see how that turns out.
Talked with someone into game development this week. That was cool. We're both doing similar things and it's nice to share experiences about this sort of thing.
Well anyway, see you next week.
Tuesday, January 20, 2009
Monday, January 12, 2009
Just Truckin'
Just a small update, to keep the habit and let you all know I'm still on this.
Battle is progressing slowly but surely. The ground work was, again, a little more then I anticipated, as I'm working with objects that are sure to be removed from the object array when I'm done, and this space will need to be allocated. This along with figuring out placement was what kept me busy the last week.
Work is expected to continue steadily this week, so I'll see you next Monday.
Battle is progressing slowly but surely. The ground work was, again, a little more then I anticipated, as I'm working with objects that are sure to be removed from the object array when I'm done, and this space will need to be allocated. This along with figuring out placement was what kept me busy the last week.
Work is expected to continue steadily this week, so I'll see you next Monday.
Tuesday, January 6, 2009
Happy New Year!
Happy new years to everyone!
It's a bit late, I know, but I suppose it's better than nothing.
I've actually done some considerable progress on SDL-Rogue. I've rewritten the rendering engine, making it a lot faster and more efficient, and in the process some HUD related things where modified which should allow me to do a lot of HUD manipulation very easily, in the future.
The work on the combat system has started, I'm currently in the initial phase of setting everything up, thinking it through (and writing all that down) and getting myself hyped for the (no doubt tedious) work this will be.
I'll be updating, when I feel like it, but always before thuesdays, so check back weekly!
Good 2009!!
It's a bit late, I know, but I suppose it's better than nothing.
I've actually done some considerable progress on SDL-Rogue. I've rewritten the rendering engine, making it a lot faster and more efficient, and in the process some HUD related things where modified which should allow me to do a lot of HUD manipulation very easily, in the future.
The work on the combat system has started, I'm currently in the initial phase of setting everything up, thinking it through (and writing all that down) and getting myself hyped for the (no doubt tedious) work this will be.
I'll be updating, when I feel like it, but always before thuesdays, so check back weekly!
Good 2009!!
Subscribe to:
Posts (Atom)