Anyway, the details.
Accomplished:
- Tile rendering
- Player rendering
- Player movement (+ smooth movement)
- Player collision
- Camera implementation (+ border limiting)
- Teleports (= visible or invisible staircases)
- Upper layer (purely aesthetic drawing layer on top of player)
- Performance increase + FPS Limiting
- Doors
- Popup Menu allowing player to "open door" and "unlock door"
- Keys (with which locked doors can be opened)
- Add stats to the player, render them in the sidebar
- Name
- HP & MP
- STR, INT, DEX, CON, CHA, LUC
- Keys
- Money - Add Combat (with basic hardcoded weapon)
- Add "Level up" functionality (stats change dynamically as you level)
*Not sure how to do this yet, don't want to stick to generic experience/levelling system - Add carryable items
- Add 'treasure chests'
- Add item usability
- Add carryable weapons (replacing the hardcoded one)
- Add Spells
- Have the following load from a file (instead of being hardcoded)
> Specific objects (object[#][#])
> The level (all the rooms)
> Which tiles are collidable
> Performance Optimization variables - Create a Main Menu, functioning as the program 'home'
- Add Save/Load Functionality
- Add ingame Config editting for major functions
- Create "Random Level" routine to make it a true Roguelike game
- Create a sepperate level editor to create rooms/levels/worlds
- Create conversation system
- Build a Singleplayer campaign
Everything else just outlines some things I want to do with this game, like a sense of direction. I want to have a singleplayer campaign at some point (because it's cool, and I get to show off my 'comedic conversation making') as well as being able to load a lot of crap from files instead of having that reside inside the program executable.
So it's by no means a complete list of all the things I'm going to do, and in what order I will do them, but it's a decent indication... especially when I'm going "Well... what should I add next?!?"
That's enough for today. I hope to have the stats rendering done by thursday, so that's what I'll be aiming for... now here's to hoping I can motivate myself to get off my ass and go and do that!
Until then!
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