Just dropped by to let everyone know we're still working diligently. I'm also working on a little sideproject in the spare time of my spare time but I'll report on that when there's something to report. Don't expect much there, that way we get to surprise you!
That's all for now!
Tuesday, April 21, 2009
Monday, April 13, 2009
Surprise!
As I mentioned a little while back, this past week marks the 1 year anniversary of Backyard Interactive!
And as a surprise to all of you, I have done...
...
... Nothing at all!
That's right, it's only a year and it's not like there's any kind of a release already, so I suppose our gift is that we're making headway. I didn't get any congratulatary e-mails either so I suppose it serves you right!
On a more serious note;
The rewrite is going on, nothing new to report there. I've got the editor figured out. I decided to think of how the entire thing works before I work on it, I may just get stuff done faster and end up with a more efficient program. So I'll start on the code of that soon!
See you folks next week!
And as a surprise to all of you, I have done...
...
... Nothing at all!
That's right, it's only a year and it's not like there's any kind of a release already, so I suppose our gift is that we're making headway. I didn't get any congratulatary e-mails either so I suppose it serves you right!
On a more serious note;
The rewrite is going on, nothing new to report there. I've got the editor figured out. I decided to think of how the entire thing works before I work on it, I may just get stuff done faster and end up with a more efficient program. So I'll start on the code of that soon!
See you folks next week!
Monday, April 6, 2009
Progress on schedule
Work is slowly progressing. There's still a lot to do in rewriting the current codebase and Thomas (the coder I mentioned in my previous post) is steadily working on the overhaul. There's still a lot to do so don't expect any miracles soon.
Also, I've started the design process on the level editor this week. Right now I'm trying to find an interface that's going to provide a good work flow with the way files are handled. The result should be a very manageable editor and very small level files.
In addition to all that, we've also decided on a timetable for the project up until the first release (which will be 0.10). I'll keep the exact times under wraps in case they change, which they might, but if all goes well you should be seeing something more tangible somewhere this summer.
In the mean time, we'll keep hammering away at this puppy. See you next week!
Also, I've started the design process on the level editor this week. Right now I'm trying to find an interface that's going to provide a good work flow with the way files are handled. The result should be a very manageable editor and very small level files.
In addition to all that, we've also decided on a timetable for the project up until the first release (which will be 0.10). I'll keep the exact times under wraps in case they change, which they might, but if all goes well you should be seeing something more tangible somewhere this summer.
In the mean time, we'll keep hammering away at this puppy. See you next week!
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